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The Algorithms
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Graphs

Data Structures
Graphs

Greedy Best First

Greedy Min Vertex Cover

Breadth First Search Shortest Path 2

Dijkstra Algorithm

Multi Heuristic Astar

Minimum Spanning Tree Prims

Breadth First Search Shortest Path

Matching Min Vertex Cover

Minimum Spanning Tree Prims 2

G Topological Sort

Depth First Search 2

Breadth First Search 2

Frequent Pattern Graph Miner

Boruvka

Kahns Algorithm Topo

Graph Adjacency Matrix

Breadth First Search

Graph Adjacency List

Check Cycle

Finding Bridges

Connected Components

Even Tree

Check Bipartite Graph Dfs

Bidirectional Breadth First Search

Strongly Connected Components

Minimum Spanning Tree Kruskal

Dijkstra Binary Grid

Tarjans Scc

Dijkstra Alternate

Depth First Search

Graphs Floyd Warshall

Minimum Spanning Tree Kruskal 2

Bi Directional Dijkstra

Dijkstra 2

Bellman Ford

Dijkstra

Random Graph Generator

Directed and Undirected (Weighted) Graph

Edmonds Karp Multiple Source and Sink

Markov Chain

Kahns Algorithm Long

Page Rank

Graph List

Eulerian Path and Circuit for Undirected Graph

Gale Shapley Bigraph

Basic Graphs

Minimum Spanning Tree Boruvka

Articulation Points

Check Bipartite Graph Bfs

Minimum Path Sum

Scc Kosaraju

Bidirectional a Star

Breadth First Search Zero One Shortest Path

Kosaraju

Kruskal MST

Density

Number Of Islands

Prim MST

LCA Binary Lifting

Node Neighbors

Breadth First Shortest Path

Depth First Search Recursive

Depth First Search Iterative

Dijkstra Smallest Path

Binary Lifting

Connected Components with Dsu

Hamiltons Cycle

Topological Sort by Kahns Algo

Travelling Salesman Problem

Is Graph Bipartite

Is Graph Bipartite 2

Depth First Search with Stack

Cycle Check Directed Graph

Bridge Finding with Tarjan Algorithm

Hopcroft Karp

Max Flow with Ford Fulkerson and Edmond Karp Algo

Kruskal

Directed Graph

Backtracking

Topological

Bipartite Matching

Two Satisfiability

Centroid Decomposition

Graph Enumeration

Disjoint Set Union

Prufer Code

Depth First Search Tic Tac Toe

Minimum Spanning Tree

Dinic Maxflow

Area of Island

Nearest Neighbour Algorithm

Johnson